Sunday, October 14, 2007

brief for nightclub, dayclub, supperclub

7896 Certificate 4 in Design Teacher: Stacy Pollard
CUVDSP15A Research and apply techniques for application to spatial design

Brief 2: Interior for a nightclub/ dayclub/ supperclub 50% of unit.
Conceptualise, then Design and Construct a storyboard, model and report for a themed nightclub/ dayclub/ supperclub.
Communicate concept to client at regular meetings as well as formal presentations listed below.
club can be indoors/ outdoors or a combination but must explore multi levels
Choose a theme for the interior of a nightclub/ dayclub based on a historical/ ethnic influence e.g Medieval, Italian, Moroccan, African, Indian, Oceania, Egyptian, Japanese, Spanish etc. or a C20th style e.g. art nouveau, art deco, pop, Italian ,surrealist "Cafe Voltaire, retro, 60's, futuristic, etc
or a subculture e.g. techno, beatnik, gothic, surf, hip hop, tiki culture, eco, etc.

Design and Construct a storyboard of a dayclub/ nightclub:

logo proposals for the nightclub/ dayclub that can be used for signage, tablewear, business cards, mock ups, advertising etc.
sketches, photos, photocopies of furniture type and arrangement for proposed interior.
collage of images from magazines, brochures, to create " feel." To communicate the essence of meeting place
samples of furniture- images/ photocopies/brochure/ sketches -shape, type, material etc
samples for service bar - either actual or image, ply, laminex, pressed metal, skin, mosaic, mini orb
samples of wall covering and treatment either actual or imageeg. wallpaper, timber, painted finish, stucco, mural, mosaic, stucco, bagged, limewash, colour charts, colour chips, etc
samples of floor treatment eg. cork, tiles, carpet, terrazzo, stone, floorboards, timber,marquetry, parquetry, rubber, timber etc
Floor plans to show spaces and forms and fittings, elevations, perspective drawings
colour palette
lighting design

Collect samples, photos, magazine cuttings, swatches for surface treatment to walls, floors, service bar, seating, logos, dancefloor
Arrange samples , photos, magazine cuttings, swatches into a balanced composition on an A2 piece of foamcore. Positioning with blutak initially until final positioning has been decided.
Use appropriate glues to adhere samples to the backing board. Heavier samples will require more robust adhesives to be used.
Provide a legend or key on the reverse of storyboard to avoid visual clutter
Label samples in the storyboard e.g "Viva" unglazed terracotta italian floor tile $95 sq /m handwritten or typeset available at...
Consider presenting a multi dimensional concept board with samples mounted at different heights.

Design and Construct a model of a dayclub/ nightclub:

Continue to use theme selected for concept board
Base size:approx A2 in floor area
Wall Height approx 3000mm min
Use scale 1 : 20
MATERIALS : include foamcore, pins and PVA for constuction of shell. Numerous materials can be laterally used to create interior elements e.g.fabric, contact paper, lino, tile, carpet offcuts, Balsa, airdried clay, fimo, paperclips, perspex scraps, various appropriate glues

Your design should include:
• a service bar
• seating placement and facsimile
• decore
• flooring including dancefloor
• wall surface treatments.
• signage.


doorways to amenties not part of design eg kitchen, rest rooms so it works practically
Research Document 500wds
With this project you are asked to produce a research document. The research document must be typed and bound in an A4 format and must be presented in a plastic sleeve book. Research documents will consist of the following.
1. An approprlate cover illustrating your completed spatial design, it's title and your name and class.
2. A title page this may have a reduced illustration, appropriate quote, statement of Intent etc and the title of your product.
3. A list of contents page which outlines the chapters in your document.
4. Chapters or sectlons as follows... The brief including your interpretation, initial thoughts on the project and a personal statement of intent. Your influences, 20 thumbnails, ideas & rough development including notated illustrations and photographs of your prototypes, demonstrate and discuss the design process. Discuss production process with special reference to materials, manufacture difficulties and how they were overcome. Illustrate with photos where appropriate. Costings, list materials, equipment and where appropriate labour costs. Self assessment: It is essential you discuss in detail - strengths and weaknesses in your research, design, and manufacturing process in reference to how you overcame or might have better resolved problems encountered during the project. Tell us what you learnt trom the project!

week commencing

• brief given and analysed
• reference material shown gigerbar, mark newson, supperclub rome BED, dedge, yusaku kaneshiro, nomads, nikki beach , muteclub, Cafe Costes, takashi sugimoto
• concept board function explained
class workshop
confirm and question brief
what makes a good meeting place? wining, dining, dancing...
class work name and concept brainstorming
Personal thoughts / experiences of venues. memorable or forgettable?
record concepts - submit 100 wds typewritten (this will be part of your report and your individual brief to design to. Describe the intended atmosphere and target market ideas for name and theme and logo proposals. Commence thumbnailling for concept board and model.

workshop and client consultation time

• students present initial ideas and concepts of materials, theme, names logos etc
• student teacher feedback
• storyboard layout and cultural colour examined
• homework revise initial ideas if necessary on the basis of class feedback and complete storyboard for preliminary critique

colour palette and textures workshop
show past student work
reflection on first model completed in term 3
please bring colour swatches
layout colour palette on piece of foamcore.
show proportions to be used in palette.
revise colour psychology, colour preference for different demographics and product.
colour to create mood and use in spacial environment, Feng Shui , lighting on colour, colour for healing
textures in the built environment screen design projection and interactive graphics in the recreational environment e.g playmotion, dfuse

floorplan workshop
symbols windows, doors, stairs and ramps
plan and elevations transfer scale drawings to modelmaking
workshop and client consultation time

floorplan workshop
symbols windows, doors, stairs and ramps
plan and elevations transfer scale drawings to modelmaking

• homework students to collect materials and information on products to be used in model to bring to class next lesson

lighting and furniture workshop
• students to bring in ALL materials and completed storyboard to work on models in classtime
• class feedback and discussion re suitable materials for model
• demonstration of modelmaking techniques
• homework commence model

modelmaking workshop

modelmaking workshop
- applying surfaces modelmaking workshop- assemble model

Completed model due.
students present completed storyboard
Report due final drawings, plans, elevations
illustrations, photographs, models, specifications for fabrication etc
5min verbal presentation with verbal feedback from class/ teacher

Marking Criteria Key Competencies: Model- 25%/ Storyboard 15%/ Report 5%/ Client Communication 5%

Collecting, organising and analysing information

Clarifying and interpreting the brief

Communicating ideas and information

Producing spatial design consistent with the selected approach and brief

Planning and organising activities

Identifying possible approaches to the spatial design

Working with others and in teams

Working with client or user

Using mathematical ideas and techniques

Calculating spaces and material requirements

Solving problems

Refining the approach

Using technology


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